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Jueves, 13 de Noviembre de 2008 00:07 |
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Farmeo de raptores con D/Gr en HM en la salida de Rata Sum. | | | | | Dervish / Warrior | 11 Tactics 12 Earth Prayers 6 Mysticism Whenever an Enchantment ends, you gain 6 Health and 2 Energy.
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 Nightfall | Avatar of BalthazarElite Form. For 42 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This Skill is disabled for 120 seconds. (Attrib: 6 Mysticism) |
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 Nightfall | Sand ShardsEnchantment Spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 21 damage. (Attrib: 12 Earth Prayers) |
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 Nightfall | Veil of ThornsEnchantment Spell. For 17 seconds, whenever you are hit by an attack, your attacker is Crippled for 13 seconds. (Attrib: 12 Earth Prayers) |
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 Nightfall | Armor of SanctityEnchantment Spell. For 10 seconds, you take 17 less damage from foes suffering from a Condition. (Attrib: 12 Earth Prayers) |
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 Prophecies | Wary Stance- 10
 - 10
 Stance. For 5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. (Attrib: 11 Tactics) |
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 EotN PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Nightfall PvE only | Whirlwind Attack- 1
 - 6
 Melee Attack. Attack target and adjacent foes. Each attack that hits deals +10..20 damage. (Attrib: Sunspear rank) |
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 Nightfall | Mystic SandstormSpell. Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 30 earth damage (maximum 130 damage). (Attrib: 12 Earth Prayers) |
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Equipo: - Guadaña con alargaencantamientos 20%. - Cabeza +1 Plegarias de Tierra. - Runas +3 Plegarias de Tierra y +2 Misticismo Música: Fragmento de "Farewell" de Apocalyptica Nota: Cuesta un poco cogerle el tranquillo, al principio no se mueren... :S El truco está en atraer a bastantes enemigos y, después de darle a Armadura de Santidad, dar dos golpes con guadaña y entonces seguir activando las habilidades. Si no falla, mientras cargues el torbellino les harás daño (apareceran números amarillos XD) y justo después tienes que activar el torbellino. Normalmente, después de esto, suelen estar muertos. También hay que remarcar que el torbellino hay que activarlo mientras estés bajo los efectos de la actitud de guerrero, porque si no te van a interrumpir. Saludos ^^
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